Modifiers change the normal rules of an Anime Expeditions stage. The current community reference separates them into Game Modifiers, which affect the stage or your roster as a whole, and Enemy Modifiers, which belong to an enemy group and appear over affected enemies. Read the Stage Effects panel before entering: one modifier can turn a familiar map into a different team-building problem.
This guide records the 50 entries shown on the Anime Expeditions Miraheze Modifier page when checked on 2026-07-28: 14 Game Modifiers and 36 Enemy Modifiers. Its timing, percentage, range, shield and upgrade values follow that reference. A live update can rebalance them, so the current stage panel remains the final authority.
Interactive Anime Expeditions Modifier list
Search by name, switch between Game and Enemy Modifier, or use the practical effect filter. “Effect focus” is a browsing aid on this site, not a third official in-game category. Reset restores all 50 cards.
Game ModifierStage rulesBoss Waves
Every enemy is treated as a boss.
Game ModifierStage rulesCards Disabled
Blood Money and Bounty Hunter Cards cannot be used.
Game ModifierElement resistanceMirror
Enemies copy the elements of all deployed units as resistances.
Game ModifierStage rulesNo Anvils
Stat Anvils are unavailable for the run.
Game ModifierStage rulesNo Farms
Farm units are disabled.
Game ModifierStage rulesNo Repair
The Repair Hammer is disabled.
Game ModifierStage rulesNo Research Tree
Research Tree upgrades do not apply.
Game ModifierStage rulesNo Tomes
Trait Tomes are disabled.
Game ModifierElement resistanceResistance
The resistance rotates every 30 seconds: Flame → Hydro → Gale → Terra → Light → Storm → Dark.
Game ModifierDurabilityShielded
Every enemy enters with 10 Shields.
Game ModifierStage rulesShort Range
All allied units lose 25% range.
Game ModifierMovementSpeedy
Enemies move 50% faster.
Game ModifierStage rulesTraitless
Every unit trait is disabled.
Game ModifierStage rulesUpgrade Cap
The whole team may purchase only 25 unit upgrades.
Enemy ModifierMovementSprinter
Moves 45% faster while carrying 20% less health.
Enemy ModifierDurabilityTank
Moves 20% slower and has 20% more health.
Enemy ModifierSpawns and revivalSummoner
Summons enemies at its position every 5 seconds, up to 5 enemies.
Enemy ModifierControl and disruptionExplosive
On death, detonates within 10 range and stuns units for 2 seconds.
Enemy ModifierSpawns and revivalSplitter
Death creates 3 enemies, each with 33% of the original health.
Enemy ModifierDurabilityArmored
Receives 33% less damage from full AoE attacks.
Enemy ModifierDurabilityReinforced
Receives 30% less damage from every source.
Enemy ModifierDurabilityRegen I
Restores 1% of maximum health each second.
Enemy ModifierDurabilityRegen II
Restores 3% of maximum health each second.
Enemy ModifierDurabilityRegen III
Restores 5% of maximum health each second.
Enemy ModifierDurabilityRegen IV
Restores 8% of maximum health each second.
Enemy ModifierDurabilityShield
Adds a shield that absorbs attacks.
Enemy ModifierControl and disruptionImmunity
Ignores every soft and hard crowd-control effect.
Enemy ModifierMovementMomentum
Gains 2% movement speed each second, capped at 50%.
Enemy ModifierControl and disruptionBurrowing
Every 8 seconds it becomes untargetable underground for 2 seconds.
Enemy ModifierSpawns and revivalZombie
Revives at 50% health and gives 50% less Yen after the revived kill.
Enemy ModifierSpawns and revivalZombify
Periodically turns nearby enemies within 10 range into Zombified enemies.
Enemy ModifierSpawns and revivalZombified
A revived enemy that awards no Yen when defeated.
Enemy ModifierSupport and objectivesCommander
Enemies within 5 range gain 20% movement speed and 20% health.
- Enemy ModifierSupport and objectives
Research Project
Provides progress for the active Expedition Project.
Enemy ModifierSupport and objectivesSoldier
Moves 20% faster while close to a Commander.
Enemy ModifierSupport and objectivesVeil
Nearby enemies within 5 range receive an AoE shield worth 200% of the host's health.
Enemy ModifierSupport and objectivesTartaros
Every 10 seconds it consumes a nearby Basic enemy and gains Regen I for 10 seconds.
Enemy ModifierMovementDeath
Gives nearby enemies stacking permanent 20% speed boosts; soft crowd control clears the stack.
Enemy ModifierSpawns and revivalSword
Can respawn up to 2 times unless it dies while affected by damage over time.
Enemy ModifierSpawns and revivalDawn
Enemies created by Splitter or Summoner have 99% less health and 5 Shields.
Enemy ModifierControl and disruptionStunner
Every 15 seconds, the 3 closest units are stunned for 5 seconds.
- Enemy ModifierControl and disruption
Zone Debuff
Applies a debuff inside a defined area.
Enemy ModifierDurabilityTransformer
At 50% health it enters a second phase and returns to full health.
Enemy ModifierDurabilityBulwark
Every 10 seconds it becomes immune to damage for 3 seconds.
Enemy ModifierControl and disruptionStatus Cleanse
Every 10 seconds, all crowd-control effects are removed from enemies on the map.
Enemy ModifierControl and disruptionRetaliation Counter
After every 20 hits, all units are stunned for 2 seconds.
Enemy ModifierSupport and objectivesGreed (Modifier)
Every 10 seconds, steals 10% HP from all enemies within 5 range.
Enemy ModifierControl and disruptionCage
Selects a random fielded unit and disables its attacks, passives and abilities.
Enemy ModifierControl and disruptionFear
Every 15 seconds, units within 30 range lose 10% DMG, SPA and RNG for 10 seconds.
Enemy ModifierSupport and objectivesWarlock
Every 5 seconds, surrounding enemies within 10 range gain 1 Shield and 10% speed.
No modifiers match those filters. Clear the search or choose a broader type.
Game Modifier versus Enemy Modifier
Game Modifier
Changes a broad system: available tools, unit range, traits, upgrade count, enemy speed, shields or element resistance. Build the team around this rule before entering because placement alone may not fix a bad roster match.
Enemy Modifier
Attaches to a particular enemy group and appears above affected enemies. Decide which marked target must die first, which mechanic needs a counter and whether the usual crowd control or AoE plan still works.
The Stage Effects panel can list an Enemy Modifier even when only one enemy group carries it. Do not assume every wave uses every displayed Enemy Modifier. During the run, match the icon over the enemy with this index and watch which group actually triggers the effect.
What to check before you enter
First look for rules that remove part of your build. No Farms changes opening economy; Traitless removes trait value; Short Range can break a placement that barely reaches two lanes; Upgrade Cap makes spreading upgrades across many units expensive. Cards Disabled, No Anvils, No Repair, No Research Tree and No Tomes matter only when your intended route relies on those systems.
Then check whether the enemy side requires a specific answer. Immunity and Status Cleanse weaken crowd-control plans. Armored punishes full AoE damage, while Reinforced reduces every damage source. Sword asks for damage over time on the killing blow. Speedy, Sprinter, Momentum and Death compress the time available before a leak.
Finally inspect combinations, not isolated cards. Commander plus Soldier increases pressure around the support enemy. Veil can make a nearby group much harder to finish. Summoner or Splitter adds bodies, while Dawn changes the health and shield profile of those added enemies. A safe setup identifies the support or spawning target and focuses it before the lane fills.
Practical counter priorities
Enemy Resistance and element choices
Enemy Resistance is described by the reference as a subset of Game Modifier used in selected modes. It applies to every enemy group as a final damage multiplier for the affected Element and appears beside active Enemy Modifier icons above enemies. Mirror and Resistance therefore require a diversified roster rather than a single-element stack.
Resistance cycles through Flame, Hydro, Gale, Terra, Light, Storm and Dark every 30 seconds. This page does not invent the multiplier or claim that every mode uses the same sequence. If the live panel displays a changed order or value, follow the live stage.
Frequently asked questions
How many Modifiers are documented?
The reference snapshot contains 50: 14 Game Modifiers and 36 Enemy Modifiers. This is a dated documented list, not a promise that no later update has added another entry.
Where can I see a Modifier in game?
Read Stage Effects before entering and during a match. Enemy Modifier icons also appear over the affected enemy group. A Game Modifier is listed as a stage rule.
Are Game Modifier and Enemy Modifier the same?
No. A Game Modifier changes a broader stage mechanic. An Enemy Modifier belongs to an enemy group, although the Stage Effects panel can announce it for the whole stage.
What should I counter first?
Counter the mechanic that invalidates your team. A crowd-control roster must notice Immunity or Status Cleanse; an AoE roster must notice Armored; a late economy plan must notice No Farms or high movement speed.
Are the percentages and timers official?
They are values displayed by the community-maintained Modifier reference checked on 2026-07-28. They should be rechecked in the live game after balance updates.
Sources and related guides
- Anime Expeditions Modifier reference — names, two official-style categories, icon set and displayed effect values; checked 2026-07-28.
- Anime Expeditions Enemies list — identify the Boss, Elite and Basic enemies carrying stage pressure.
- Anime Expeditions Story guide — compare maps and stage selection.
- Anime Expeditions Effects guide — understand damage-over-time, control and mark terminology used by several modifiers.