Modes

Anime Expeditions Enemies List and Visual Enemy Index

Search and filter 59 documented Anime Expeditions enemies by Story or Raid map and by Boss, Elite or Basic type, with portraits and preparation tips.

The Anime Expeditions enemy roster is easiest to read by mode, map and enemy type. This visual index contains the 59 entries currently documented by the Anime Expeditions Miraheze Enemies page: 51 across five Story maps and eight in the Spirit City Raid. Use the filters to find a boss name, see every enemy attached to a map, or separate Boss, Elite and Basic threats before opening a stage.

Enemy names and type groups below follow the reference page checked on 2026-07-28. The list does not invent HP, walk speed, spawn wave, modifiers or Index rewards that are not displayed in that list. Those values can scale by stage, difficulty and mode, so the live stage card and enemy panel remain the final check.

Reference snapshot: 59 documented entries · 29 Bosses · 18 Elites · 12 Basics. Portraits are served from the project's local reference asset set. A later game update can add an enemy or change its mechanics without changing an older public list.

Interactive Anime Expeditions Enemy List

Type any part of a name, then combine Mode, Map and Type filters. Selecting Story limits the map menu to the five Story locations; selecting Raid leaves Spirit City. Reset restores all 59 cards.

59 enemies shown
  • Cursed Summoner enemy portraitCursed Summoner
    BossSchool Grounds
  • Rope Weaver enemy portraitRope Weaver
    BossSchool Grounds
  • Centipede Curse enemy portraitCentipede Curse
    BossSchool Grounds
  • Mutant Parasite enemy portraitMutant Parasite
    BossSchool Grounds
  • Titan Worm enemy portraitTitan Worm
    BossSchool Grounds
  • Insect Curse enemy portraitInsect Curse
    EliteSchool Grounds
  • Pelican Curse enemy portraitPelican Curse
    EliteSchool Grounds
  • School Girl enemy portraitSchool Girl
    EliteSchool Grounds
  • School Curse enemy portraitSchool Curse
    BasicSchool Grounds
  • Fabric Curse enemy portraitFabric Curse
    BasicSchool Grounds
  • Purple Flower enemy portraitPurple Flower
    BossFlower Forest
  • Orange Petal enemy portraitOrange Petal
    BossFlower Forest
  • Yellow Petal enemy portraitYellow Petal
    BossFlower Forest
  • Butterfly enemy portraitButterfly
    BossFlower Forest
  • Centipede enemy portraitCentipede
    BossFlower Forest
  • Lower Deity enemy portraitLower Deity
    EliteFlower Forest
  • Khakkhara enemy portraitKhakkhara
    EliteFlower Forest
  • Oni enemy portraitOni
    EliteFlower Forest
  • Buddha Blue enemy portraitBuddha (Blue)
    BasicFlower Forest
  • Buddha Green enemy portraitBuddha (Green)
    BasicFlower Forest
  • String Demon enemy portraitString Demon
    BossRose Kingdom
  • Spade Officer enemy portraitSpade Officer
    BossRose Kingdom
  • Diamond Officer enemy portraitDiamond Officer
    BossRose Kingdom
  • Club Officer enemy portraitClub Officer
    BossRose Kingdom
  • Heart Officer enemy portraitHeart Officer
    BossRose Kingdom
  • Mr. Magenta enemy portraitMr. Magenta
    EliteRose Kingdom
  • Bouncer enemy portraitBouncer
    EliteRose Kingdom
  • Sashimi enemy portraitSashimi
    EliteRose Kingdom
  • Toy enemy portraitToy
    BasicRose Kingdom
  • Marine enemy portraitMarine
    BasicRose Kingdom
  • Piety enemy portraitPiety
    BossFairy King Forest
  • Purity enemy portraitPurity
    BossFairy King Forest
  • Reticence enemy portraitReticence
    BossFairy King Forest
  • Faith enemy portraitFaith
    BossFairy King Forest
  • Pacifism enemy portraitPacifism
    BossFairy King Forest
  • Red Demon enemy portraitRed Demon
    EliteFairy King Forest
  • Grey Demon enemy portraitGrey Demon
    EliteFairy King Forest
  • Copper Demon enemy portraitCopper Demon
    EliteFairy King Forest
  • Fairy enemy portraitFairy
    BasicFairy King Forest
  • Knight enemy portraitKnight
    BasicFairy King Forest
  • Mirror Demon enemy portraitMirror Demon
    BossKing's Tomb
  • Elf Mage Clone enemy portraitElf Mage Clone
    BossKing's Tomb
  • Proctor Clone enemy portraitProctor Clone
    BossKing's Tomb
  • Demon of Obedience enemy portraitDemon of Obedience
    BossKing's Tomb
  • Demon Prince enemy portraitDemon Prince
    BossKing's Tomb
  • Corrupt Elder enemy portraitCorrupt Elder
    BossKing's Tomb
  • Thread Demon enemy portraitThread Demon
    EliteKing's Tomb
  • Imitation Demon enemy portraitImitation Demon
    EliteKing's Tomb
  • Ice Mage Clone enemy portraitIce Mage Clone
    EliteKing's Tomb
  • Resurrected Knight enemy portraitResurrected Knight
    BasicKing's Tomb
  • Gargoyles enemy portraitGargoyles
    BasicKing's Tomb
  • Berserker enemy portraitBerserker
    BossSpirit City
  • Silver Serpent enemy portraitSilver Serpent
    BossSpirit City
  • Silver Justice enemy portraitSilver Justice
    BossSpirit City
  • Crimson Fang enemy portraitCrimson Fang
    EliteSpirit City
  • Glam Reaper enemy portraitGlam Reaper
    EliteSpirit City
  • Furyblade enemy portraitFuryblade
    EliteSpirit City
  • Reaper enemy portraitReaper
    BasicSpirit City
  • Soul Footsoldier enemy portraitSoul Footsoldier
    BasicSpirit City

What Boss, Elite and Basic mean

The reference list uses unit-style rarity colors as a visual key rather than as summon rarity. Red/Secret-colored cards represent Bosses, yellow/Legendary-colored cards represent Elites, and blue/Rare-colored cards represent Basics. This page translates those colors into explicit type labels so the list still makes sense with images disabled or on a small screen.

A Boss label tells you that the enemy is the major named threat in its documented pool; it does not provide a universal HP value. Elite entries are the stronger supporting threats commonly treated like mini-bosses, while Basics form the regular body of the wave. Exact severity can change because the stage applies its own scaling, difficulty and modifiers.

When preparing a team, start with the map filter and read the strongest threats first. Then switch to Elite and Basic to check whether the build that handles the boss can still cover the rest of the lane. A boss-only setup can lose earlier if its range, attack cycle or damage type does not answer the wave body.

Story enemy pools by map

The five Story maps contain 51 documented entries. School Grounds, Flower Forest, Rose Kingdom and Fairy King Forest each show five Bosses, three Elites and two Basics. King’s Tomb shows six Bosses, three Elites and two Basics. The list is a map pool, not a claim that every entry appears in every Act.

Use the interactive Story guide after choosing a map here. It identifies the named Act bosses and separates Acts 1–5, Infinite and Mastery. That distinction matters: an enemy can belong to a map while only becoming the named boss of one Act, and Infinite or Mastery can combine the pool differently.

School Grounds is the cleanest place to learn the index because its five named bosses align with the five numbered Acts. Later maps add more demanding pools, but the list alone does not prove a resistance, speed, summon, regeneration or control immunity. Read the live stage effects instead of inferring a mechanic from a portrait or name.

Spirit City Raid enemies

Spirit City is the Raid group currently present in the reference Enemies list. Its eight documented entries are three Bosses—Berserker, Silver Serpent and Silver Justice—three Elites—Crimson Fang, Glam Reaper and Furyblade—and two Basics—Reaper and Soul Footsoldier.

Open the Spirit City Raid guide to switch between its documented Acts and compare the boss and reward panels. The enemy index tells you who belongs to the Raid pool; the Raid page tells you which named boss is attached to each Act. Current unlock requirements, live modifiers and party scaling still need the game screen.

How to use the list before a run

First select the mode and map you are entering. Filter Boss to identify the named threats, then review the live Act card to find the boss for that run. Next filter Elite and Basic and ask whether your opener covers their route before the carry reaches its important upgrade. Do not spend rerolls merely because a boss portrait looks unfamiliar.

For a failed run, record the first enemy that leaked rather than only the final boss. Search that name here to confirm its pool and type. Reproduce the stage in Sandbox when possible, changing one variable at a time: placement, upgrade timing, target priority, damage type or crowd control. The page intentionally does not attach an unsupported counter to each enemy.

In Challenges, a familiar Story pool can behave differently after stage effects are applied. Pair this index with the Challenges guide and treat the live modifier panel as more important than a normal Story result.

Enemy Index, scaling and verification

The reference describes enemies as targets that can contribute to kill counters, Yen and unit passives, and says entries can be collected in the in-game Enemy Index. It also describes enemy HP as participating in a global scaling structure. This page does not publish the formula because the public list does not provide enough live, mode-specific values to calculate a trustworthy result.

Index collection requirements, collection rewards, base HP, walk speed, spawn wave and enemy-specific modifiers require in-game verification. If the live Enemy Index shows an entry absent here, use the live UI as the newer source. The safest correction record includes the full UI name, map, mode, type icon and a dated screenshot.

Enemy List FAQ

How many enemies are in this Anime Expeditions list?

There are 59 documented entries in the reference snapshot: 51 across five Story maps and eight in Spirit City. This is a documented snapshot, not a promise that the live roster can never grow.

Are red cards Secret enemies?

No. On the reference Enemies page, the rarity-style colors are used to communicate enemy type. Red means Boss, yellow means Elite and blue means Basic.

Does every map enemy appear in every Act?

The reference page groups enemies by map, while the Story page assigns named bosses to specific Acts. Do not assume every pool member appears in every Act without checking the live stage.

Where are enemy HP, speed and modifiers?

They are intentionally omitted because the list page does not give a reliable universal value and game modes can scale them. Check the current stage and Enemy Index in game.

Source checked 2026-07-28: Anime Expeditions Miraheze Enemies, cross-linked with the site's Story and Spirit City pages. Current game state: official Anime Expeditions experience.

Continue with another focused Anime Expeditions guide.

Modes

Anime Expeditions Challenge Mode and Rewards

Compare Regular, Daily and Weekly Anime Expeditions Challenges, inspect the reference reward sets, and choose a rotation that solves your current upgrade goal.

Modes

Anime Expeditions Expedition Mode Guide

Learn the Anime Expeditions payload route, node choices, buildings, Research Lab priorities, temporary Anvils and safe difficulty progression.

Modes

Anime Expeditions Global Tournament Guide

Select a documented Story map, plan a highest-wave Anime Expeditions Global Tournament run, coordinate up to four players and verify seasonal leaderboard rewards.