The Anime Expeditions enemy roster is easiest to read by mode, map and enemy type. This visual index contains the 59 entries currently documented by the Anime Expeditions Miraheze Enemies page: 51 across five Story maps and eight in the Spirit City Raid. Use the filters to find a boss name, see every enemy attached to a map, or separate Boss, Elite and Basic threats before opening a stage.
Enemy names and type groups below follow the reference page checked on 2026-07-28. The list does not invent HP, walk speed, spawn wave, modifiers or Index rewards that are not displayed in that list. Those values can scale by stage, difficulty and mode, so the live stage card and enemy panel remain the final check.
Interactive Anime Expeditions Enemy List
Type any part of a name, then combine Mode, Map and Type filters. Selecting Story limits the map menu to the five Story locations; selecting Raid leaves Spirit City. Reset restores all 59 cards.
Cursed Summoner
Rope Weaver
Centipede Curse
Mutant Parasite
Titan Worm
Insect Curse
Pelican Curse
School Girl
School Curse
Fabric Curse
Purple Flower
Orange Petal
Yellow Petal
Butterfly
Centipede
Lower Deity
Khakkhara
Oni
Buddha (Blue)
Buddha (Green)
String Demon
Spade Officer
Diamond Officer
Club Officer
Heart Officer
Mr. Magenta
Bouncer
Sashimi
Toy
Marine
Piety
Purity
Reticence
Faith
Pacifism
Red Demon
Grey Demon
Copper Demon
Fairy
Knight
Mirror Demon
Elf Mage Clone
Proctor Clone
Demon of Obedience
Demon Prince
Corrupt Elder
Thread Demon
Imitation Demon
Ice Mage Clone
Resurrected Knight
Gargoyles
Berserker
Silver Serpent
Silver Justice
Crimson Fang
Glam Reaper
Furyblade
Reaper
Soul Footsoldier
No documented enemy matches these filters. Clear the search or reset the list.
What Boss, Elite and Basic mean
The reference list uses unit-style rarity colors as a visual key rather than as summon rarity. Red/Secret-colored cards represent Bosses, yellow/Legendary-colored cards represent Elites, and blue/Rare-colored cards represent Basics. This page translates those colors into explicit type labels so the list still makes sense with images disabled or on a small screen.
A Boss label tells you that the enemy is the major named threat in its documented pool; it does not provide a universal HP value. Elite entries are the stronger supporting threats commonly treated like mini-bosses, while Basics form the regular body of the wave. Exact severity can change because the stage applies its own scaling, difficulty and modifiers.
When preparing a team, start with the map filter and read the strongest threats first. Then switch to Elite and Basic to check whether the build that handles the boss can still cover the rest of the lane. A boss-only setup can lose earlier if its range, attack cycle or damage type does not answer the wave body.
Story enemy pools by map
The five Story maps contain 51 documented entries. School Grounds, Flower Forest, Rose Kingdom and Fairy King Forest each show five Bosses, three Elites and two Basics. King’s Tomb shows six Bosses, three Elites and two Basics. The list is a map pool, not a claim that every entry appears in every Act.
Use the interactive Story guide after choosing a map here. It identifies the named Act bosses and separates Acts 1–5, Infinite and Mastery. That distinction matters: an enemy can belong to a map while only becoming the named boss of one Act, and Infinite or Mastery can combine the pool differently.
School Grounds is the cleanest place to learn the index because its five named bosses align with the five numbered Acts. Later maps add more demanding pools, but the list alone does not prove a resistance, speed, summon, regeneration or control immunity. Read the live stage effects instead of inferring a mechanic from a portrait or name.
Spirit City Raid enemies
Spirit City is the Raid group currently present in the reference Enemies list. Its eight documented entries are three Bosses—Berserker, Silver Serpent and Silver Justice—three Elites—Crimson Fang, Glam Reaper and Furyblade—and two Basics—Reaper and Soul Footsoldier.
Open the Spirit City Raid guide to switch between its documented Acts and compare the boss and reward panels. The enemy index tells you who belongs to the Raid pool; the Raid page tells you which named boss is attached to each Act. Current unlock requirements, live modifiers and party scaling still need the game screen.
How to use the list before a run
First select the mode and map you are entering. Filter Boss to identify the named threats, then review the live Act card to find the boss for that run. Next filter Elite and Basic and ask whether your opener covers their route before the carry reaches its important upgrade. Do not spend rerolls merely because a boss portrait looks unfamiliar.
For a failed run, record the first enemy that leaked rather than only the final boss. Search that name here to confirm its pool and type. Reproduce the stage in Sandbox when possible, changing one variable at a time: placement, upgrade timing, target priority, damage type or crowd control. The page intentionally does not attach an unsupported counter to each enemy.
In Challenges, a familiar Story pool can behave differently after stage effects are applied. Pair this index with the Challenges guide and treat the live modifier panel as more important than a normal Story result.
Enemy Index, scaling and verification
The reference describes enemies as targets that can contribute to kill counters, Yen and unit passives, and says entries can be collected in the in-game Enemy Index. It also describes enemy HP as participating in a global scaling structure. This page does not publish the formula because the public list does not provide enough live, mode-specific values to calculate a trustworthy result.
Index collection requirements, collection rewards, base HP, walk speed, spawn wave and enemy-specific modifiers require in-game verification. If the live Enemy Index shows an entry absent here, use the live UI as the newer source. The safest correction record includes the full UI name, map, mode, type icon and a dated screenshot.
Enemy List FAQ
How many enemies are in this Anime Expeditions list?
There are 59 documented entries in the reference snapshot: 51 across five Story maps and eight in Spirit City. This is a documented snapshot, not a promise that the live roster can never grow.
Are red cards Secret enemies?
No. On the reference Enemies page, the rarity-style colors are used to communicate enemy type. Red means Boss, yellow means Elite and blue means Basic.
Does every map enemy appear in every Act?
The reference page groups enemies by map, while the Story page assigns named bosses to specific Acts. Do not assume every pool member appears in every Act without checking the live stage.
Where are enemy HP, speed and modifiers?
They are intentionally omitted because the list page does not give a reliable universal value and game modes can scale them. Check the current stage and Enemy Index in game.