Hair Bells is documented as Unit Equipment from Release Update (0.0), released July 17, 2026. Its listed roll fields are +1% to +5% Range and +1% to +10% Damage. It is reserved for 8th Sword (Berserk). The reference names Spirit City as its source.
Use this page to answer three questions before spending: can the selected unit equip it, do its exact fields improve that unit’s role, and is the documented source still active in the current server?

Hair Bells
Required unit: 8th Sword (Berserk)
Source: Spirit City
Release: July 17, 2026 · Release Update (0.0)
What Hair Bells does
The documented rolls are +1% to +5% Range and +1% to +10% Damage. Range changes coverage and target access, so test it on the exact lane and placement you use. Damage is broadly useful, but it does not replace uptime, coverage or a passive that fits the stage. Read each roll as an interval: the item can appear or be rerolled within that range according to the reference. The top value is not guaranteed.
Hair Bells has 2 documented passives. The panel below keeps the reference values and named mechanics together. For Unit Equipment, the reference says these effects override the original passive; compare the equipped and unequipped kit rather than assuming both versions stack.
Demonic Presence
Enemies inside 50% of this unit’s range take 15% of its current damage every 1 second. This overrides the original passive.
Savage Rebound
When this unit is stunned, immediately Cleanse the stun and use Thunderclap Cut as a Follow-Up Attack at 125% current damage. All Follow-Up Attacks apply Dismembered. This overrides the original passive.
How to get Hair Bells
The reference lists Spirit City as the source and does not display a crafting recipe on this item page. That does not establish a drop rate or Shop price. Open the current reward or purchase panel and confirm the item name before spending time or currency.
When a map or event appears alongside Armory, treat both as documented sources, not as equal odds. The page does not provide a reliable drop percentage, pity counter or act number. Check the reward panel before entering, and stop farming if the current server no longer displays the item.
Best use and compatibility
This is exclusive to 8th Sword (Berserk). Base forms, similarly named units and other evolutions are not interchangeable. Open the compatibility panel and confirm the parenthesized form before rerolling. Because this item can override an original passive, test the complete behavior of the evolved form after equipping it.
Compare it with one alternative in the other Standard slot, or with the same unit unequipped. A carry wants consistent stage coverage and boss output; a controller cares about trigger uptime; an opener cares about early cost and timing. The best use is the one that improves a measured failure without breaking another part of the team.
Reroll and Equipment Lock plan
The reference says dice identify rollable fields. This page includes a passive, so verify whether its range or strength is marked with a dice in the current card before rerolling. Equipment Rerolls can change marked fields, while Equipment Locks preserve a chosen result.
Run one baseline before rolling. Decide an acceptable result, a strong result and a hard resource limit. Lock a field only after it improves a repeatable clear. Never erase a functional roll merely because the number is not maximum, and always read the current cost in the confirmation dialog.
Controlled test route
- Record unit form, trait, potential, equipment, map, difficulty and party size.
- Run the stage without Hair Bells and note first leak, boss result and clear time.
- Equip Hair Bells without rerolling; repeat the same placement and upgrade order.
- Confirm every named trigger or stat change in the live panel.
- Reroll only if the base piece already helps and the next field has a clear purpose.
- Repeat the benchmark after a balance update because passive timing and ranges can change.
This method separates the item’s value from changes in support units, modifiers or upgrade timing. For a passive with a capacity, interval or range condition, create a stage situation where that condition can actually occur.
Common mistakes
- Equipping by artwork or name instead of compatibility.
- Reading a negative SPA roll as a penalty; lower SPA is normally the favorable direction.
- Using Physical or Magical Damage Dealt on the wrong archetype.
- Calling the maximum roll “guaranteed.”
- Assuming reference sources include a fixed drop rate or pity.
- Rerolling before testing the base piece.
- Assuming an overridden Unit Equipment passive stacks with the original.
- Comparing runs with different maps, positions, traits or support units.
Hair Bells FAQ
Is Hair Bells Unit or Standard Equipment?
It is documented as Unit Equipment. The required designation is 8th Sword (Berserk).
What stats can Hair Bells roll?
The reference lists +1% to +5% Range and +1% to +10% Damage. These are ranges, not guaranteed outcomes.
Where does Hair Bells come from?
The reference lists Spirit City. Any exact drop rate, pity, price, rotation or act still needs confirmation in the live game.
Is Hair Bells best in slot?
That cannot be decided from the name or maximum roll alone. Compare it on the intended unit and mode, with the same team and upgrade order, then keep it only when the measured result improves.