Cursed Finger is documented as Standard Equipment from Release Update (0.0), released July 17, 2026. Its listed roll fields are +1% to +10% Damage and +1% to +5% Crit Chance. It is listed as a general Standard piece rather than an exclusive unit item. The reference names Armory as its source.
Use this page to answer three questions before spending: can the selected unit equip it, do its exact fields improve that unit’s role, and is the documented source still active in the current server?

Cursed Finger
Required unit: No exclusive unit
Source: Armory
Release: July 17, 2026 · Release Update (0.0)
What Cursed Finger does
The documented rolls are +1% to +10% Damage and +1% to +5% Crit Chance. Critical Chance and Critical Damage work as a pair; a high roll can still be weak when the unit rarely crits. Damage is broadly useful, but it does not replace uptime, coverage or a passive that fits the stage. Read each roll as an interval: the item can appear or be rerolled within that range according to the reference. The top value is not guaranteed.
Cursed Finger has one documented passive. The panel below keeps the reference values and named mechanics together. For Unit Equipment, the reference says these effects override the original passive; compare the equipped and unequipped kit rather than assuming both versions stack.
Cursed Finger
Increase Bleed damage-over-time by 2% to 5% for each Bleed stack applied to an enemy, up to a 20% increase.
How to get Cursed Finger
The documented crafting output is one Cursed Finger. The displayed ingredients are:
- Equipment Scrap ×5
- Sprite (Purple) ×10
Treat this as a reference recipe checked on 2026-07-28. Reopen the live Crafting preview before confirming because quantities and availability can change.
When a map or event appears alongside Armory, treat both as documented sources, not as equal odds. The page does not provide a reliable drop percentage, pity counter or act number. Check the reward panel before entering, and stop farming if the current server no longer displays the item.
Best use and compatibility
This is Standard Equipment, so compare it across compatible units whose role can use +1% to +10% Damage plus +1% to +5% Crit Chance. Standard does not mean every unit benefits equally. Reject a stat that does not match the archetype, attack pattern or stage problem you need to solve.
Compare it with one alternative in the other Standard slot, or with the same unit unequipped. A carry wants consistent stage coverage and boss output; a controller cares about trigger uptime; an opener cares about early cost and timing. The best use is the one that improves a measured failure without breaking another part of the team.
Reroll and Equipment Lock plan
The reference says dice identify rollable fields. This page includes a passive, so verify whether its range or strength is marked with a dice in the current card before rerolling. Equipment Rerolls can change marked fields, while Equipment Locks preserve a chosen result.
Run one baseline before rolling. Decide an acceptable result, a strong result and a hard resource limit. Lock a field only after it improves a repeatable clear. Never erase a functional roll merely because the number is not maximum, and always read the current cost in the confirmation dialog.
Controlled test route
- Record unit form, trait, potential, equipment, map, difficulty and party size.
- Run the stage without Cursed Finger and note first leak, boss result and clear time.
- Equip Cursed Finger without rerolling; repeat the same placement and upgrade order.
- Confirm every named trigger or stat change in the live panel.
- Reroll only if the base piece already helps and the next field has a clear purpose.
- Repeat the benchmark after a balance update because passive timing and ranges can change.
This method separates the item’s value from changes in support units, modifiers or upgrade timing. For a passive with a capacity, interval or range condition, create a stage situation where that condition can actually occur.
Common mistakes
- Equipping by artwork or name instead of compatibility.
- Reading a negative SPA roll as a penalty; lower SPA is normally the favorable direction.
- Using Physical or Magical Damage Dealt on the wrong archetype.
- Calling the maximum roll “guaranteed.”
- Assuming reference sources include a fixed drop rate or pity.
- Rerolling before testing the base piece.
- Assuming an overridden Unit Equipment passive stacks with the original.
- Comparing runs with different maps, positions, traits or support units.
Cursed Finger FAQ
Is Cursed Finger Unit or Standard Equipment?
It is documented as Standard Equipment. No exclusive unit designation is listed.
What stats can Cursed Finger roll?
The reference lists +1% to +10% Damage and +1% to +5% Crit Chance. These are ranges, not guaranteed outcomes.
Where does Cursed Finger come from?
The reference lists Armory. Any exact drop rate, pity, price, rotation or act still needs confirmation in the live game.
Is Cursed Finger best in slot?
That cannot be decided from the name or maximum roll alone. Compare it on the intended unit and mode, with the same team and upgrade order, then keep it only when the measured result improves.